Programs Used: ZBrush, 3DS Max, XNormals, Photoshop, Marmoset Toolbag 1 The Angkor Thom Face Statues were sculpted in ZBrush with the low poly modeled in 3DS Max. Texturing was done in Photoshop. Normal maps baked in XNormals. This prop is shown in real time using physically based rendering in Marmoset Toolbag 2. Featured on Verold Studio